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Invincible VS Guide Team· Editorial Team
Published September 20, 2025
Updated January 25, 2026
15 min read

Complete Invincible VS Combos Tutorial - Master Damage Routes

Learn Invincible VS combos from the ground up. Master universal BnB routes, character-specific sequences, notation system, assist extensions, and advanced DHC combos for maximum damage in Quarter Up's 3v3 fighting game.

Invincible VS combo execution and damage routes
4-Hit
Basic Magic Series
8,000+
Max Damage (3 bars)
0.8s
Average Hit Confirm
60%
Minimum Scaling

Understanding Combo Notation

Invincible VS uses standard fighting game notation to describe combos. Learn this system to read and execute any combo route from guides and forums.

L
Light Attack
M
Medium Attack
H
Heavy Attack
S
Special Attack
j.
Jumping (j.L = Jump Light)
Chain/Cancel into next move
236
Quarter Circle Forward (↓↘→)
214
Quarter Circle Back (↓↙←)
623
Dragon Punch Motion (→↓↘)
421
Reverse Dragon Punch (←↓↙)
j.c
Jump Cancel
OTG
Off The Ground (hit downed opponent)

📝 Numpad Notation Explained

Motion inputs use numpad directions as if you're facing right:

7
8
9
4
5
6
1
2
3
  • 236 = Quarter Circle Forward (Hadoken motion)
  • 214 = Quarter Circle Back
  • 623 = Dragon Punch / Z motion
  • 41236 = Half Circle Forward
  • 5 = Neutral (no direction held)

Universal Combo Routes

These universal combos work with every character in Invincible VS. Master these foundational routes before learning character-specific optimizations.

Basic Magic Series

L → M → H → S

Chain light into medium into heavy into special. Cancel each normal on hit.

Works with every character. Foundation of all combos.

Damage
2,800
Difficulty
Beginner

Launcher Combo

L → M → H (launch) → j.L → j.M → j.H → j.S

After heavy launcher, super jump immediately. Air chain LMHS quickly.

Universal air combo after launcher. Ends in hard knockdown.

Damage
4,200
Difficulty
Beginner

Assist Extension

L → M → H → Assist → L → M → H (launch) → Air Combo

Call assist after third hit (H). Continue ground chain into launcher.

Call assist during ground chain for extra hits and damage.

Damage
5,600
Difficulty
Intermediate

DHC Combo

Ground String → Super 1 → DHC → Super 2

During first super animation, input second character super motion.

Delayed Hyper Combo. Costs 2+ meters but massive damage.

Damage
7,800+
Difficulty
Intermediate

Character-Specific Combo Routes

Optimized BnB (Bread and Butter) combos for top-tier characters. These routes maximize damage while maintaining consistency in real matches.

Omni-Man

Command Grab Punish

Command Grab → 236M → 623H → Super
Damage:6,200

Max punish off command grab. Works midscreen.

Corner Death Touch

L → M → H → 236M → Assist → L → M → 214H → DHC
Damage:8,500

Corner-only TOD setup with 3 bars and good assist.

Atom Eve

Zoning Conversion

236L → 236L → Dash → L → M → H → Air Combo
Damage:4,800

Confirm off double projectile hit into full combo.

Healing Loop

Ground String → 214S (heal) → Tag Out → Repeat
Damage:Varies

Heal 2,000 HP while maintaining pressure with tag.

Invincible

Universal BnB

L → M → H → 236M → Assist → j.L → j.M → j.H → j.S
Damage:5,400

Bread and butter anywhere on screen. Very consistent.

Air-to-Air

j.M → j.H → Air Dash → j.L → j.M → j.H → j.S
Damage:4,600

Confirm off air-to-air hit for solid damage.

Rex Splode

Explosive Reset

L → M → 236L (bomb) → Cross-under → L → M → H → Air Combo
Damage:5,800

Bomb causes cross-under mixup. High execution.

Speed Combo

L → L → M → 214M → Dash → L → M → H → Super
Damage:6,400

Fast rushdown combo with frame-perfect dash cancel.

Battle Beast

Rage Activation

L → M → H → 236H (rage) → L → M → 623H → Super
Damage:7,200

Rage mode increases damage by 20%. Use as anchor.

Anti-Air Punish

623M (AA) → 236M → Assist → L → M → H → Air Combo
Damage:5,900

Convert anti-air DP into full combo with assist.

💡 Want More Character Combos?

This tutorial covers core characters. For complete move lists and advanced combos for all fighters, check our character-specific guides.

View All Character Guides

Combo Practice & Training Tips

Learning combos in Invincible VS requires structured practice. These tips accelerate your muscle memory development and execution consistency.

Execution Training

  • Set training dummy to random block to practice hit confirms
  • Use frame data display to understand cancel windows
  • Practice one combo 50 times before moving to next
  • Record dummy doing common defensive options and practice beating them

Combo Theory

  • Prioritize consistency over max damage (80% consistency > 100% damage)
  • Learn corner carry combos to force advantageous position
  • Understand combo scaling (each hit reduces subsequent damage)
  • Save meter for DHC combos that guarantee kills

Muscle Memory

  • Practice combos on both P1 and P2 sides (some inputs flip)
  • Do 5-minute combo drills before every ranked session
  • Learn one optimal combo per character first, then variations
  • Record yourself executing combos to identify dropped inputs

🎯 Daily Training Routine

  1. 1.Warm-up (5 min): Execute basic Magic Series 20 times each side
  2. 2.BnB Drill (10 min): Practice main team's optimal combos 30 reps each
  3. 3.Confirms (10 min): Random block mode, practice hit confirming
  4. 4.Situational (5 min): Anti-air conversions, corner routes, air-to-air

Situational Combo Routes

Different situations require different combo approaches. Here's how to maximize damage and position based on where the hit occurs.

Midscreen Confirm

0-1 bars

Use basic launcher combo → assist extension if available → super if needed for kill

Corner Confirm

1-2 bars

Extended ground string → wall bounce → relaunch → air combo → DHC for maximum damage

Anti-Air Conversion

0 bars

Air-to-air normal → air dash → air combo OR land → jump cancel → air combo

Tag Combo Setup

1 bar (for tag)

Ground string → launcher → air combo → tag-in teammate → continue pressure/combo

⚠️ Combo Optimization Priority

  1. 1. Consistency: Can you land it in real matches under pressure?
  2. 2. Damage: Only optimize damage after consistency is 80%+
  3. 3. Meter Efficiency: Save meter for guaranteed kills or DHC setups
  4. 4. Position: Corner carry combos often better than max damage midscreen
  5. 5. Scaling: Long combos look cool but scale hard - prioritize resets

Frequently Asked Questions

How long does it take to learn combos?

Basic universal combos can be learned in 1-2 hours of practice. Character-specific optimizations take 5-10 hours to become muscle memory. Consistent daily practice (15-30 minutes) is more effective than marathon sessions. Most players reach 80% consistency within 2 weeks of structured practice.

Should I learn max damage or consistent combos?

Always prioritize consistency. A 5,000 damage combo you land 90% of the time is better than a 6,500 damage combo you drop 50% of the time. In competitive play, dropped combos lose matches. Learn easy, consistent routes first, then gradually optimize for damage as your execution improves.

What's the best way to practice hit confirms?

Set training dummy to random block in Invincible VS training mode. Practice your block strings and only commit to full combo when you visually confirm the hit. This develops the crucial skill of reacting to hits vs blocks. Start slow and gradually increase speed as your reactions improve.

How does combo scaling work in Invincible VS?

Each hit in a combo reduces subsequent damage. Scaling formula: First hit = 100%, second hit = 90%, third = 80%, continuing down to minimum 60% scaling. This prevents infinites and rewards shorter, high-damage combos over long sequences. Supers and DHC combos have special scaling to maintain viability.

Do I need to learn combos for all characters?

No, focus on your main 3v3 team first. Learn one optimal BnB combo for each character on your team, plus situational routes (corner, air-to-air, anti-air). Once you have 80%+ consistency with your main team, you can explore other characters. Most competitive players have 2-3 teams with fully optimized combos.